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Citadel of the Sun-Kings
A massive sword and sorcery adventure set in the shifting sands of the Red Wastes.
- A desert sandbox adventure for Old-School Essentials.
- Over 100 pages long.
- 6 dungeons and 18 adventure sites.
- New monsters, magic items, and pregenerated characters.
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- PDF $19
- Hardcover + PDF $49
- OSE
- 1st-level
- 3rd party publisher
Beyond the walled river town of Najad, ruled by an unstable regime and riven with dissent, lies the Red Wastes: a wild region of blazing sun and shifting sands, scattered with ruins of empires long turned to dust. Within these sun-scorched lands, whispers speak of a golden citadel rising from the dunes: the last redoubt of the Sun-Kings, a place of treasure and terror, guarded by the remnants of elder powers. Now, a fungal doom spews across the land as fueding factions alike fall under its’ shadow.
Steel yourself. The sun is high, the sands are cruel, and glory awaits!
What it is
- A sprawling desert sandbox set in the brutal Red Wastes.
- A complete adventure that takes characters from 1st to 4th level.
- Written by Michael A. Curtis. Published by Silverarm Press.
What’s inside
- Najad: A crossroads caravan town brimming with intrigue, shifting loyalties, giant metal sentinels, and dynamic and peculiar NPC’s with 14 detailed locations to explore.
- The Red Wastes: A wild expanse of mythical strangeness filled with ancient beasts, roving bandits, crystalline forests, and hallowed tombs.
- Six Dungeons: A flooded sewer cistern inhabited by unlikely residents, a desert ruin filled with traps and serpents, the forgotten sanctum of an oracle, the cyclopean domain of the Iron Behemoth, and the mighty Citadel of the Sun-Kings itself.
- Advancing Portents: The spread of the cursed Blooming Rot across the land and the political strife in Najad is follows a tracker of advancing encounters, pushing the region towards escalating stakes and dramatic changes to the status quo.
- Realm Below Night: A sunless underworld transit demiplane of forgotten horrors that allows for faster travel across the desert, assuming the party survives the journey.
- Discover: 18 new magic items and 13 new monsters.
- Modular Design: Play it as a full campaign or plunder the treasures of the Wastes for your own setting.